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Previously ignored quests (like "Season Unending") are now covered as well. - Backend improvements for how Serana Romance quests are numbered. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. Too much was cut that some parts of the conversation didn't make any sense. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). - Serana is no longer dismissed during The Silver Hand quest. (Feature based on code by Followers as Companions by Ishara Meradin). The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - A new romance mini-quest for players who have chosen to elope with Serana. - Shortened triggering distance for the Taarie conversation. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. Some issues prevented it from occurring in a radiant manner. - New trading dialogue. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. Serana Dialogue Add-On 3.0 Release! With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. New quest-aware commentary, as well as dialogue for said armor. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). This has since been fixed. After this update, NFF (and any follower framework support for Serana) will be obsolete. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. Previously they were able to, and Serana turned hostile as a result. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. Bethesda meant only the player to attend the party, no one else. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. As an NPC, Serana is more intelligent and has many new follower features. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". - Removed temporary sound processing left from the CK. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. For now these are unvoiced. This has since been fixed. You have been warned. - The disclaimer message has been changed to a small notification on the top left of the screen. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - SDA is now in a BSA! - Disabled more hello, goodbye, and combat lines. I haven't gotten that to work yet, so you'll have to dismiss her yourself. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Added dialogue to disable Serana's vanilla raise zombie spells. More spell disables (voiced this time) will be added in with the 3.2 update. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. . If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). - Serana will no longer compliment your skills when she is in a dungeon. If you've been having problems with the quest, this bugfix update should fix it for sure. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - Removed SDA Friendship requirement for the College of Winterhold commentary. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. - Added AlternateVoice flags to dialogue which was previously missing it. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Serana now has a map marker, toggle-able through the quest journal. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Serana comments on each of the vanilla home locations, via her radiant dialogue. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. This should now fix the issue with some of her goodbyes not being able to play. -You can now ask Serana whether you want her to keep her hood on or not! I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. When both FG and OStim are installed, OStim takes precedence. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. - Added one line to "What's on Your Mind?" To fix this, just stop moving to refresh Serana's package stack. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! Pretty Huge Update! The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. Re-added some cut content back to the Trust conversation. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. A bunch of fixes and content additions. If you have more questions or would like to know more, please visit my website! Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. Big Update! - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. Over 160+ new lines! - March of the Dead. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. Should now help prevent Serana talking to her from too far. Serana will now feel even more responsive and alive during your adventures! - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. Makes it so that Serana can snuggle next to the player if Campfire is installed. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. - Revamped Drinking Buddies code from the ground-up. - Reworked Serana's map marker feature. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu.